Imperial Corporation Settlements – Mutant Chronicles
Reading Palace, Luna
Luna is the largest settlement for Imperial, and the heart of the Imperial Corporation on Luna is Reading Palace. Reading Palace is a labyrinthine complex that runs along one side of Imperial Plaza. Housing both the official residence of Her Serenity and both Houses of Parliament, Reading Palace also contains the High Courts of Imperial, the Serjeant’s Office, the offices of the Imperial Security Command, and all essential Imperial divisions.
A mighty gothic edifice of stone, Reading Palace is one of the most imposing buildings on Luna. Thoroughly bedecked in banners and flags, with many monuments and memorials surrounding it, Reading Palace is something quite special, and many tourists come to see the changing of Her Serenity’s Guard twice daily. Inside, the scale is no less epic, with vast pillared and vaulted halls filled with artwork; some of which is originally from Earth.
Whilst the outermost areas appear to be relaxed, security in Reading Palace is very carefully orchestrated. It follows an onion-skin approach of concentric zones that increase in security the further in you progress, requiring ever more stringent checks and permits. The most important areas, such as the top 29 floors of the palace reserved for the family of Her Serenity and the boardrooms, can only be accessed through special lifts.
Fukido, Mercury: Pax Imperialis?
While Luna takes pride of place as the largest settlement of the Imperial Corporation, Fukido on Mercury runs a close second. Originally a Mishima outpost (in the First Dark Legion War), Imperial businessmen, with the aid of the Murders & Acquisitions Division, managed to seize control overnight through a carefully timed series of stock short selling and other complicated financial instruments. Needless to say Mishima was less than pleased at this turn of events, especially given how expensive the outpost was to create in the first place.
Under the dominion of Imperial, Fukido has rapidly grown to attain the status of second-largest megacity on Mercury, only being eclipsed by Longshore where Imperial has much interest. The heart of Fukido is the Hieronymus Cathedral, which is only slightly smaller than the Cardinal’s Cathedral on Luna.
Imperial has striven to thread the Brotherhood through all elements of life in Fukido as their presence complicates matters significantly for Mishima, forcing them to stay their hand from ordering a full invasion. This gives Fukido a unique culture all of its own. It is a place where it is common to see the robed mystics of the Brotherhood talking to Imperial executives, and Inquisitors accompany the Gendarmes if there is even the slightest hint of heresy in a crime report.
The profits gained by Imperial from Fukido are staggering and make for pleasant reading in the boardroom. The one fly in this ointment, however, is that the terms of the takeover mean that Imperial only has a one hundred year lease on the city, after which time it will officially revert to Mishiman control. If it happens at all, it is doubtful that this will be a peaceful transition.
Venus: War World
Venus is a strategically important world for Imperial and, because of the strength of its three greatest foes: Bauhaus, Cybertronic and the Dark Legion, is managed on a war economy.
Over time, Imperial has acquired dozens of settlements on Venus through various methods. Many of the settlements originally belonged to Bauhaus, and that corporation was not happy to see them go. With the threat of the Dark Legion looming, allout war was not an option, so instead there were long periods of cold war between to the two corporations interspersed with brief, bloody clashes.
The deployment of the Blood Berets as a specialist anti-Legion force did much to improve relations with Bauhaus, taking them from “hostile” to merely “suspicious”, and Imperial took this window of opportunity to build more of its own settlements and strengthen its bulwark on Venus. The appearance of Cybertronic – the only corporation in a weaker position than Imperial – has given it a new focus for acquisition.
The Asteroid Belt: Land of the Thousand Lairds
Imperial is the corporation with the largest presence in the Asteroid Belt. Often considered too small to be financially viable by Capitol, Bauhaus, or Mishima, Imperial has exploited the resources in
the Asteroid Belt to an extraordinary degree, building hundreds of mines, shipping hubs, outposts, colonies, and military bases. If an asteroid is big enough to land a ship on, it will undoubtedly have an Imperial base.
The secondary benefit is also clear: because of the internally fractious nature of the Imperial Clans, the Asteroid Belt has allowed the vast majority of Clans to create their own personal demesne,
carving homes and estates out of asteroids. It is for this reason that the Asteroid Belt is sometimes referred to as the Land of the Thousand Lairds. On these planetoids, the laws of the Clans trump
those of Imperial, and the so-called ‘Lairds’ can rule however they please. The Clans come together in these ancestral homes to celebrate, scheme, train, and of course, brood over perceived slights.
The most significant asteroid is Victoria, the home of Clan Paladine. Formerly known as Pallas, Victoria is highly developed and is a city in its own right. Because Clan Paladine has for recent generations controlled the position of the Serenity, Victoria is brash with pomp and ceremony, and much of its income is derived from tourism, especially when the Serenity is in residence.
Diemansland: The Wild Frontier
Diemansland started life as a penal mining colony on the asteroid of Vespa. Over time, as the mines ran dry and convicts settled there once they were released, it has become a unique place all its own. Here the outcasts, rogues, and those disowned by their own clans, can make a new start. Over time with its mix of lawless entertainment and religious fervour, Diemansland has become a prime recruiting spot for taking on explorers, colonists and soldiers.
Imperial diplomacy is all focused on one goal: Supporting its aggressive policy of expansion. This, understandably, does not make for the best relations with the other corporations. There is some compensation in Imperial’s stringent open-minded and generous economic policy. The Imperial Corporation believes in the importance of free trade and rarely engages in trade wars, allowing the imports of the other corporations to freely flow into Imperial settlements.
Imperial works hard to keep its relationships with its biggest rivals relatively even.
Imperial has an innate suspicion towards the Cartel, viewing it as meddlesome, though also ripe for public relations coups. It is perhaps not surprising that Parliament’s appointment to the position of principle Imperial Representative is somewhat dismissive yet also of seeming importance: the Serenity’s expected heir. Lacking in any real power, and largely following their own agenda, the position is largely a public relations and ceremonial role.
When anything important needs to get resolved, this is left to the House Committee of Cartel Relations, who, while largely faceless, hold the real negotiating power.
Within the ever-shifting power relationships, Bauhaus and Imperial are frequently allied except when it comes to Cybertronic. Imperial just cannot understand how Bauhaus can tolerate this heretical treachery.
Imperial hates Cybertronic with a passion. It is a firmly held belief by Imperial that Cybertronic is nothing more than a new front in the war against the Dark Legion, and are completely in the thrall of the Dark Symmetry. Imperial also does not like that the appearance of Cybertronic challenges their own status as underdog. One thing is clear: when there is a choice between assaults on a Dark Legion base or a Cybertronic facility, Imperial invariably chooses to attack Cybertronic. After all, there is a profit in seizing assets from another corporation.
Imperial does not quite know what to make of Whitestar. On one hand it admires Whitestar’s courage, tradition, lust for fighting the Dark Legion, and survival instincts. On the one hand, Whitestar can be foreign, barbarous, does not respect the Brotherhood, and barely seem to have even the most basic understanding of the rules of commerce. Is it a corporation or not?
The end result is that Imperial treats Whitestar with caution, handling all negotiations as if carefully defusing a live landmine.
Seeing itself as the most pious corporation, it is not surprising that Imperial and the Brotherhood have very strong connections. More recruits for the Brotherhood come from Imperial than any other corporation, and Brotherhood advisors are welcome throughout Imperial operations and settlements.
Imperial is only too happy to support Luna PD. Being based on Luna, Clan Bartholomew and its closest allies work hard to support and maintain healthy relationships with Luna PD. Where these relationships fail, they do their damnedest to acquire material to blackmail and coerce officers to ensure that cases are resolved ‘correctly’.
Perhaps only second to Capitol, Imperial understands – and regularly makes use of – freelancers. Imperial citizens at all levels are used to dealing with other Clans, or being the underdog in relations with the big three corporations (Capitol, Mishima and Bauhaus), so a freelancer is nothing unusual. That said, there is an innate suspicion of anyone who does not have strong familial ties to others, but that usually manifests itself simply as a somewhat patronizing tone when dealing with freelancers.